![]() |
OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
|
Descriptor sets describe what samplers should be bound together in one place. More...
#include <OgreDescriptorSetSampler.h>
Public Member Functions | |
DescriptorSetSampler () | |
void | checkValidity () const |
bool | operator!= (const DescriptorSetSampler &other) const |
bool | operator< (const DescriptorSetSampler &other) const |
Public Attributes | |
uint16 | mRefCount |
void * | mRsData |
Render-System specific data. | |
FastArray< const HlmsSamplerblock * > | mSamplers |
uint16 | mShaderTypeSamplerCount [NumShaderTypes] |
Descriptor sets describe what samplers should be bound together in one place.
Must be created via HlmsManager. See DescriptorSetTexture.
|
inline |
References mRefCount, mRsData, and mShaderTypeSamplerCount.
Referenced by operator!=(), and operator<().
|
inline |
References mSamplers, mShaderTypeSamplerCount, Ogre::NumShaderTypes, and OGRE_ASSERT_MEDIUM.
|
inline |
References DescriptorSetSampler(), mSamplers, mShaderTypeSamplerCount, and Ogre::NumShaderTypes.
|
inline |
References DescriptorSetSampler(), mSamplers, mShaderTypeSamplerCount, and Ogre::NumShaderTypes.
uint16 Ogre::DescriptorSetSampler::mRefCount |
Referenced by DescriptorSetSampler().
void* Ogre::DescriptorSetSampler::mRsData |
Render-System specific data.
Referenced by DescriptorSetSampler().
FastArray<const HlmsSamplerblock *> Ogre::DescriptorSetSampler::mSamplers |
Referenced by checkValidity(), operator!=(), and operator<().
uint16 Ogre::DescriptorSetSampler::mShaderTypeSamplerCount[NumShaderTypes] |
Referenced by DescriptorSetSampler(), checkValidity(), operator!=(), and operator<().